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Nicolas Nova

  • about
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  • pasta & vinegar (blog en)
  • carnet (blog fr)

Video games, Spatiality and social meanings

August 27, 2003 in Research

Bookmarklets | MOVABLE TYPE Espen Aarseth proposed that computer games can be classified by their implementation of spatial representation using different criteria like perspective, point of view or direction. He showed the importance of space for game aesthetics, I would like to go further by showing how spatiality supports social and cognitive functions in multi-user game interaction.

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