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Nicolas Nova

  • about
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  • pasta & vinegar (blog en)
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Video Games, space and level design

September 01, 2003 in Research

Bookmarklets | MOVABLE TYPE Perhaps, I should focus on level design from the user's perspective. How the players understand the situation (info that localize them on the map, what they a have to do, which artefacts could be used, could be meaningful...)

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