How much time do you waste while you wait for a rebuild?
Bookmarklets | MOVABLE TYPE Smart paper in gamasutra about wasted time. The author (Jamie Fristrom) deals with turnaround time in video-game, the time between making a change and testing the change. It seems that this time tend to be getting longer every year. With 3D rendering, game prototype it is terribly time-consuming !
This is also true for toher field, especially for server-based technology (like this fucking perl-based blog) : rebuilding is so boring (and gosh when you have more than 500 posts, you can go the café).
The author gives coding advices to lower turnaround (since it is video game stuff, it is C++).