CHI 04 Workshop: Social Learning Through Gaming

CFP: Call for Participation CHI 04 (Monday 26th April 2004, Vienna, Austria) Topic The workshop will bring together researchers, academics, and designers from several disciplines, including game design, development, communication, psychology, computer science, graphics, visual art, etc. who are deeply interested in understanding more about social learning effects from playing games in technology-mediated settings such as computer or video games, augmented reality games, virtual reality, mobile devices, live action role plays, massively multi-player online role playing games (MMORPG), and so on. We are interested in what (if anything) players learn within the game setting that can be successfully transferred to similar or different situations or social settings outside of the game context-and we are also interested in how we, as game designers, create games that provide learning opportunities for lasting skills development that extend outside the game and into real life. Join us for a single-day workshop on gaming and learning, as well as themes that emerge from the accepted position papers. The workshop will be highly interactive, allowing time for interpersonal, small group communication, questions, and discussion. We hope to explore the following topics: what exactly are players and designers learning through gameplay, or through the design of compelling experiential activities? If gamers are developing new skills, is this skill development lasting? Are the skills applicable and transferable to diverse contexts? How does compelling game design sustain player discovery and learning over time? A workshop report will be generated for SIGCHI Bulletin, and workshop participants are invited to submit extended versions of their position papers to a special issue on "Social Implications of Learning from Gaming" to be published in the winter 2005 issue of the journal Interactive Technology and Smart Education. Participation

Participants are selected based on submitted position papers. By January 12, 2004, prospective participants are asked to electronically submit the following:

A position paper of no more than four pages, which should include (a) A discussion of your interest in creating opportunities for learning, exploration, and discovery in games. (b) A description of your relevant work or approach to data analysis, evaluation, incorporating subject matter experts (SMEs), or designing learning opportunities into games. (c) Examples or lessons learned by having taken certain approaches to design, evaluation, or from having explored certain topics with games. (d) Please indicate whether you intend to give a short demo of your work (for scheduling purposes) (e) A short biography of no more than 250 words.

Important Dates

Participant submission deadline: January 12, 2004 Notice of participant acceptance: February 23, 2004 Workshop in Vienna: April 26, 2004

Organization and Contact for position paper submissions:

Elaine Raybourn, Sandia National Laboratories P.O. Box 5800 MS 1188 Albuquerque, NM 87185, USA +1 505 844 7975 Tel

Annika Waern Swedish Institute of Computer Science P.O. Box 1263 SE-164 29 Kista, Sweden +46-8-633 15 00

Workshop url: