[VideoGame] Unencumbered Full Body Interaction in Video Games

Unencumbered Full Body: Interaction in Video Games by Jonah Warren:

This thesis offers an alternative to the stationary, hand-centric experience that most existing video games provide. It proposes a scenario in which the player can affect action in the game by using his or her entire body, free of wires and controllers. Through the use of computer vision technology, this thesis attempts to develop an interactive vocabulary to aid in the creation of full body based video games. It then proposes a series of functional game scenarios, or “gamelets,” that demonstrate how these interactions can be incorporated into game contexts.