Cubicle: cube-based interactions
Cubicle is an interesting research project carried out by Lancaster University Computing Department in the field of tangible computing:
Cubicle is a multifaceted, multi-sensory wireless tangible input device. While its physical attributes are modular to fit user preference and ability, Cubicle functionality is established by a set of well-defined, non-verbal dynamics. Cubicle can be used to reduce the complexity of current mobile technologies and to map the most commonly used functions to non-verbal dynamics that make sense to a particular application.
For example, the most common functions of a mobile phone might be: turn on/off; make a phone call and delete. Each of these are mapped to physical actions: turn on/off becomes squeeze; making a call becomes turn; and, delete becomes shake. Key to this design and development is the knowledge that possible actions become apparent only when considering object affordance.
|Some applications here. More information in the following paper: K. Van Laerhoven, N. Villar, A. Schmidt, G. Kortuem and H.-W. Gellersen. "Using an Autonomous Cube for Basic Navigation and Input". In Proceedings of ICMI/PUI 2003. ISBN: 1-58113-621-8; ACM Press. Vancouver, Canada. 2003, pp. 203-211.|