Paper, playstic and playsation: adaptation of game across technologies

Via tom hume, this interesting powerpoint document: PAPER, PLASTIC OR PLAYSTATION? Adapting a game across a wide range of technologies by Scott Kim. It's actually a talk at the People, Computers, and Design seminar at Stanford University, Oct 8, 2004

Scott says: "As a puzzle designer I work in a wide variety of electronic and nonelectronic media, ranging from paper and physical toys, to the web and mobile phones. Working in many media helps me keep a fresh perspective on the strengths and weakness of each medium. In this talk I will show how a game mutates when moved from medium to another, and discuss how to take advantage of the unique capabilities of each medium while being aware of its limitations."