A book you can literally walk into
a graphic novel you can literally walk into -- it's printed on the walls, floor, and ceiling of a small set of labyrinthine rooms we built at the Tech. Talk about getting immersed in a book...
The story tells the adventures of five teenagers who literally get lost in a world of text and can only find their way out by learning to read it. The exhibit's maze-like structure reflects the story's twists and turns.
Why do I blog this? I like this idea of embedding interaction into a physical activity.