Card-driven strategy gameplay

Discovered today, after a meeting at Swisscom, a video of a very innovative augmented-board game by Sega. It's callesd Sangokushi Taisen and it mixed arcade gaming with card-games.

There is a description of this on the IGN website:

As the name may suggest, this game is based on the Sangokushi historical period made popular in the videogame realm through countless Koei titles. Your goal is to make your opponent's castle fall first, making use of cards to control troop movements. The game makes use of the flat card reader technology featured in the popular WCCF soccer arcade game (the most popular arcade attraction in Japan right now), with players moving cards across a flat play surface in real time. Five different types of cards will be featured in the game, each representing a different type of unit. Units have parameters set at different levels, and each has a cost associated with it. You can combine cards only as long as your total cost remains below a total of eight. As with other card-based games, many will enjoy just collecting the cards featured in the game, as they're all decorated with artwork from famous artists.

Why do I blog this? I like this mix of board and card game with a tangible interaction spin. This raise interesting HCi issues (but less interesting is the addiction to buy cards that will suck down massive amounts of yen). There is also a football game with a similar interface (actually it was the first attempt of such a card-driven strategy gameplay).