distellamap: visualizing goto instructions on atari 2600 code
Seeing the operation of code in Atari 2600 games. Like any other game console, Atari 2600 cartridges contained executable code also commingled with data. This lists the code as columns of assembly language. Most of it is math or conditional statements (if x is true, go to y), so each time there’s “go to” a curve is drawn from that point to its destination.
Why do I blog this? it's an interesting way to visualize a video-game 'space' with a different perspective.