Alice Taylor on game foresight

Alice Taylor's talk at Aula is very relevant to my research and foresight activities related to video games. She pointed out few "trends" or pertinent directions with regards to socio-cultural practices of video games in her slides:

/broadcasting into gameworlds, that she calls "pipe in"

In-game broadcasting: something we see coming as soon as Microsoft build streaming into the Xbox 360; already possible with PC games, PS3 presumably will accept streaming. After that it’s just host server, streams & bandwidth costs. Basic broadcasting, in other words.

In-world realism: 1Xtra (UK radio station for urban music) & Xbox 360: Atari demo of ingame broadcasting. Ignore the graphics: the video demonstrates the driver switching on the in-car radio and 1Xtra live broadcasting into the game. Listen to the radio while you race your buddies….

Extending reach: Radio 1’s Big Weekend: live in Dundee, Scotland but global in Second Life: Live streaming audio and video of the festival’s events; special items for the global audience in the virtual field, including mini radios and radio1 teeshirts. New bands and unsigned talent can perform here: more experiments coming.

/gameworld as narrative environments, which she refers to as "3D drama": The BBC has a long history of producing rich dramas; the future will involve gaming technology, as it becomes par for the course for certain types of audiences who expect and demand a gameworld to complement the linear narrative (or vice versa).

More brand extension, lots more End-games / end-dates? Episodic gaming: in sync with TV? Gestural, physical: Wii, etc Lots more MMOGs (E3 announced 30)

End dates: games/shows/hybrids with a set delivery period. No more MMOGs that just fade out when everyone’s bored, but go out with a bang on a high note. Essential drama!

And her final word was about "the biggest thing on my radar today = Google Earth Goes Gaming" (that she explains more in this blogpost ).

Why do I blog this? I find interesting the trend she discussed (I was not there, I just saw the ppt and inferred from what I watch too). Even though I am quite familiar with trends related to new forms of interaction (tangible interfaces, google earth-like game platform), I find great to have a different perspective connected with the broadcast reality: the ideas of end dates/games and in-game broadcasting are very intriguing avenues.