Interaction design primer
Soon to be released it deals with the following topic:
- What is so great about design? - What is so interesting about computation? - Why do we take the trouble? - Where do we start from? - How do desires intersect reality? - How do we know what we can do?
From the pre-released chapter I have read few months ago, it is based on a "how–to procedures and stories." Why do I blog this? from the extract I've seen it's a very visual resource with topics that are of interest to me (for instance "game, computation and electronics"); and I like reading stuff "from the inside", to see what happened behind the mirror.