P&U computing: Special issue about movement-based interaction
The last issue of Personal and Ubiquitous Computing is devoted to movement-based interaction. The 7 papers address what is referred to by a plethora of terms such as "physical interaction, embodied interaction, graspable interfaces, tangible interfaces, embodied interfaces, physical computing and interactive spaces". As the editors put it:
"We start the issue with three papers that present lessons learned and perspectives gained from the design and evaluation of a number of concepts, prototypes and applications, all using a range of movements and tracking technologies to enable interaction. (...) These three papers should move the discipline forward by providing other researchers and practitioners with frameworks to bounce ideas against and concepts to describe and understand movement-based interaction. (...) We also selected four papers that we hope will further the understanding of movement-based interaction through their theoretical and methodological contributions by explicating different/new theoretical approaches and understandings, and extending the methods available to designers in this area."
Why do I blog this? material for current work about tangible interface in gaming contexts. More about this later, as soon as have time to go through them.