The past future of computer games
A P&V reader recently commented on this post by sending me this incredible scans from the "Usborne Guide to Computer and Video Games: How they workd and how to win". The last part of the book is funny in terms of game experience. The predictions are quite on spot with multi-player games, long-distance games and the "ultimate game" (great names!):
But it's definitely the part about "game variations that I found hilarious:
Why do I blog this? this variation part is very interesting, in the sense that it really shows some weird tricks to modify the user experience of games, without any tech breakthrough, rather curious workarounds imagined by writers of that books (or their kids). When I read books about that topic from that last 10 years, I've never really encountered any tweakings like this.