Design as a compromise

Found this paragraph in Bill Buxton's book "Sketching User Experiences":

"People on a design team must be as happy to be wrong as right. If their ideas hold up under strong (but fair) criticism, then great, they can proceed with confidence. If their ideas are rejected with good rationale, then they have learned something. A healthy team is made up of people who have the attitude that it is better to learn something new than to be right."

Why do I blog this? I found quite interesting how this quote shows how design is compromise, it's also something I should add up to the post