Exquisite mobile

An intriguing design process discussed this afternoon at the MobiKUI workshop: Paul Coulton introduced this basic way to think about mobile sensor-based applications based on the exquisite corpse model: you take 3 dices, throw them and it gives you the design brief: design an application that use the technology (1) in the area (2) for target (3). Paul called it "exquisite mobile".

Why do I blog this? found interesting this method to set yourself design constraints for creating something. Of course the categories can be questioned and modified but it helps to narrow down the application you want to create and can lead to other types of users. We employed it in the afternoon workshop and I expect it to lead people to scenarios different than the stereotypical geotagging or "where's my buddy" proposals.