Pervasive games book
|It seems that the book "Pervasive Games: Theory and Design - Experiences on the Boundary between Life and Play " by Markus Montola, Jaakko Stenros and Annika Waer (editors) is finally out, published by Morgan Kauffman:|
"Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide network of potential play spaces. Now games can be designed to be played in public spaces like streets, conferences, museums and other non-traditional game venues – and game designers need to understand the world as a medium—both its challenges and its advantages.
This book shows how to change the face of play—who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today, how they are made and by whom. For theorists, it provides a solidtheoretical, philosophical and aesthetic grounding of their designs.
Pervasive Games covers everything from theory and design to history and marketing. Designers will find 13 detailed game descriptions, a wealth of design theory, examples from dozens of games and a thorough discussion of past inspirations—directly from the game designers themselves."
Why do I blog this? just saw this on, need to get it and peruse this interesting compendium of case-studies (Killer, Insectopia, Botfighters, Uncle Roy, etc.). People interested can also listen to the podcast by the editors.