Session about game design at Lift11
At Lift 2011 in Geneva (yes we do have a new website) we will feature various speeches about game design, gameification and transmedia approaches. Video games have long escaped the realm of nerdy teenagers to become one of the most important cultural product of our time - ahead of cinema and music. Now we hear our life will be "gamified", with many of the mechanisms invented in games showing up to our "real life". Is this really happening? What are the real possibilities and pitfalls of such a proposition? We will also talk about how games can be used to engage people into an activity like reading, and discuss the implications of transmedia approaches. We’re going to have 3 speakers about these topics:
- Steffen Walz (GEElab), The lowdown on "gameification": With the advent of gameification, we've seen a recent proliferation of points, badges and other game mechanics in lots of on-line services. Based on various projects, Steffen will offer an insightful and critical perspective on how game design is not just about forcing users to earn points and that there is much more to it.
- Etienne Mineur (les éditions volumiques), The paper book as a new computer platform: If you're interested in how designing old fashion paper book can be transformed by video game mechanics and computing technologies, you'll be intrigued by Etienne's talk. The work he is going to show is about creating “Paper Video Games”, mixing paper in either books or board games with the digital world.
- David Calvo (Ankama Play), Beyond transmedia: David is a game designer, writer and cartoonist interested in how to go beyond current transmedia postmodernist approaches. In his talk, he will describe his quirky, whimsical way to spin contexts on various platforms (games, books, social media) and how it can be fueled by careful observations of users’ activities in and out of the games.