Good reference about timelines
Working on the game controller book lately, I became fascinated by visual representations of time: evolutionary trees, time-series, timelines, etc. A great resource about this is certainly "Cartographies of Time: a history of the timeline" by Daniel Rosenberg and Anthony Grafton.
The book is a comprehensive history of graphic representations of time in Europe and the United States from 1450 to the present:
" From medieval manuscripts to websites, Cartographies of Time features a wide variety of timelines that in their own unique ways--curving, crossing, branching--defy conventional thinking about the form. A fifty-four-foot-long timeline from 1753 is mounted on a scroll and encased in a protective box. Another timeline uses the different parts of the human body to show the genealogies of Jesus Christ and the rulers of Saxony. Ladders created by missionaries in eighteenth-century Oregon illustrate Bible stories in a vertical format to convert Native Americans. Also included is the April 1912 Marconi North Atlantic Communication chart, which tracked ships, including the Titanic, at points in time rather than by their geographic location, alongside little-known works by famous figures, including a historical chronology by the mapmaker Gerardus Mercator and a chronological board game patented by Mark Twain."
There's also this gem at the end of the book, a sort of "Fog of war" representation:
Why do I blog this? Beyond the use of these as models to try different representations of game controller evolutionary trees, I am fascinated by the ways these timelines also add interesting spatial components on top of time-related visualizations.