Filtering by Category: gesture

(via Stefano Mirti), as reported by Dezeen Royal College of Art...

(via Stefano Mirti), as reported by Dezeen

Royal College of Art student Gabriele Meldaikyte has designed a set of interactive exhibits for a museum of iPhone gestures. “There are five multi-touch gestures forming the language we use between our fingers and iPhone screens,” says Meldaikyte. “This is the way we communicate, navigate and give commands to our iPhones.”. She used wood and acrylic to make five 3D objects that recreate the physical actions required to operate a touch-screen smartphone, using newspaper clippings, book pages and paper maps to represent the data being manipulated.

Why do I blog this? An interesting design research approach to highlight new interaction rituals. Surely a good complement to our curious ritual project with a more tangible format.

Read More

From Hal to Kinect: live visuals, music and body tracking technologies - Mapping Festival Geneva

A bunch of curious visuals from the nice media art exhibit at the Mapping Festival in Geneva. A festival dedicated to VJing practices, Mapping combines various events ranging from VJ sets to workshops, conferences and art installation.

In this context, I'll be moderating a conference session called "From Hal to Kinect: live visuals, music and body tracking technologies" on Wednesday 25, at 4:30pm (BAC):

"Recent advances in body-tracking technologies have lead to the emergence of mass-market products that can be repurposed for live visuals and music. The Nintendo Wii, Sony Move and Microsoft Kinect are the most recent ones but other platforms has been used for VJing and live performances. This session will give an overview of the opportunities they enable.

Speakers: Douglas Edric Stanley, Abstract Machine/ HEAD-Genève (FR/US), Jean-Baptiste Labrune, Bell-Labs (FR), James Cui, VJ Fader (US)"

Why do I blog this? Working on the user experience of gestural interfaces for quite sometime, I am curious to see a different pespective here. More specifically, I'm intrigued by how a community such as VJs repurposed gaming platforms for their own goals. Certainly a good domain to see détournement and bricolage for a peculiar angle.