Modeling others' intents in CatchBob!
This week I move forward in the analysis of the CatchBob! data. The point was to create two coding schemes for the data analsis:
- What a participant inferred about his/her partner during the game. This coding scheme is clearly data-driven in the sense that it emerged from the players' verbalizations (namely those extracted during the self-confrontation phase after the game)
- How a participant inferred these information about their partners: this one is theory-driven since I used Herbert Clark's theory of coordination keys/devices to have clear categories about what happened
The next step is now to look back into the data and re-code them using both schemes with a chronological perspective, that is to say, trying to graphically represent (for each groups/players) what they had to infer and jointly how they did these inferences along the time. My goal is to find some patterns in the way they coordinating using this 'mutual modeling' process.
Let's (again) read the bible about this:
"Observing Interaction : An Introduction to Sequential Analysis" (Roger Bakeman, John M. Gottman), Cambridge: The Cambridge University Press