Ubiquitous Computing, Entertainment and Games workshop
For morons like me who could not make it to Ubicomp 2005 and Julian's workshop about 'Ubiquitous Computing, Entertainment and Games', the solution is to have a look at the participants' presentations, which really worth it:
- "The hunt for Mr. X: Bringing a board game to the street" Niklaus Moor (Swisscom Innovations)
- "Mogi Mogi” Benjamin Joffe (Newt Games)
- "Constructive Criticism of Ubigames" Kevin Keeker (Microsoft)
- "Dancing in the streets: Smartphones and gaming" Daniel Ashbrook et al.
- "Hit Me!" - Kaho Abe
- "Serious Pervasive Games for Sentient Architectures" Stefan P. Walz
- "Mobile Media Fun" Anita Wilhelm from (Caterpillar Mobile)
- "ARHunter" Koji Yatani
- Chalmer's paper is not available
Why do I blog this? this project may be considered as state-of-the-art research in the field of ubiquitous computing applied to the field of gaming. Since we're working in the area, it's a must to know them ;) And we'll be there next time ;) Besides, Julian gives an overview of the event on his blog.