Asynchronous gaming based on purchases?
"Earn gametime with card purchase: Accrue World of Warcraft gametime at the rate of 1% of every dollar in qualifying purchases. The World of Warcraft Rewards Visa is the only card that pays you to play.
Why do I blog this? it's a very intriguing connection between activity in the physical space. I won't comment on the socio-cultural implications but it's a clear example of asynchronous activities that are integrated in the game (purchase crap during the day, observe some output/effects back home when you play on the computer.
What's the next step? turn your VISA records into a game? a sort of passive gaming.