Project blog: Machine Mirabilia

After 20 years blogging here, I realize it’s a big hard to put all my (scattered) interests in the same series of posts… which is why I think I’ll use this place for general announcement (new books, general observation) and use project blogs. The new one is called Machine Mirabilia, and it focuses on the multiplicity of digital entities we live with using computers, consoles and other information and communications technologies.

On scientific disagreements

Found a copy of Thomas Kuhn’s book the other day at the flea market. This quote struck me as particularly interesting… mostly because the author describes here an observation that fascinated me when I went from natural sciences to humanities and social sciences:

Why blogging this? I wish I had known this as an undergraduate students. Perhaps epistemology classes vanished before I started my bachelor program, but I wonder why this kind of texts are not mandatory reads…

Digital parlance #77

  • Worldscraping : a portmanteau term that refers to capturing data about the world from wearable cameras and sensors, probably via glasses. Could be useful for various applications: “archiving every word of every article and book you read for searching later, cataloging the movies and TV shows you’ve watched, saving interesting outfits and clothes you notice in shops or on passers-by, mapping your social graph based on the people you talk to on social media and in the real world, recording your cycle into work in case you get into accidents, etc.“ (Source: Adrian Hon).

  • Robodebt : a neologism that corresponds to debts that appears when welfare services wrongly demand the repayment of benefits because of automated fraud detection algorithms failures. Although it can be found in the US and in European countries, the term comes from a debt recovery program in Australia that falsely accused members of the community of owing money to the Government. (Source: Algorithm watch )

  • Rubber band effect: in video games, the rubber band effect in dynamic game difficulty balancing, where computer-played characters with a more severe disadvantage are harder to beat and vice versa. Also refers to this undesirable effect of latency in which a moving object appears to leap from one place to another without passing through the intervening space; also called "warping" or "teleporting" (Source: Wikipedia).

  • Cyber Doula : “Being a cyber doula can take multiple forms, including demystifying internet jargon by reading terms and conditions for loved ones, or sending helpful articles to friends that encourage them to ask more introspective questions.” (Source: bitchmedia.org via Katharina Sand). See also the work of Olivia McKayla Ross.

  • Numérasse : a French neologism that describes the annoying and massive amount of digital forms (online or pdf) that one has to fill for bureaucratic reasons (Source this blogpost by Florence Maraninchi). The suffix “-ass” is often employed in French for terms with a negative connotation, feel free to create odd Frenglish idioms based on that (and please send me your proposal).

Details of Hummingbird Salamander

Just finished Hummingbird Salamander by Jeff VanderMeer. Not sure what to make of it. I certainly enjoyed the background details and the descriptions about our decaying planet, regarding “climate change, habitat destruction, international unrest, an encroaching pandemic, a litany of disasters” as reported by Helen Philips' in her review for the NYT. Perhaps the plot was let relevant to me, as thriller-like novels are not really my cup of tea. Intellectually stimulating though.

Some quotes I enjoyed:

"We must change to see the world change"
"Impossible to tell how fast society was collapsing because history had been riddled through with disinformation, and reality was composed of half-fictions and full-on paranoid conspiracy theories."
"Those of us who survived the pandemic, and all the rest, passed through so many different worlds. Like time travelers. Some of us lived in the past. Some in the present, some in an unknowable future.[...] So we stitched our way through what remained of life not so much in bubbles but in varying levels of unreality. Even as past, present, future lived in all of us. The wounds deeper. The disconnect higher."
"Fires, floods, disease, nuclear contamination, foreign wars, civil unrest, police brutality, drought, massive electrical outages, famine. It accumulated, oozed in around the cracks in our day-to-day. Always over there. Always somewhere else."
"What is the world like after the end of the world? Is there a hummingbird, a salamander? Is there a you?"

Candy and digital candy

Meiringen, Bernese Alps, May 9. The presence of networked artefacts (Bluetooth earplugs, Zalando cards) in between sugar products (candy, chocolate) is an interesting sign of technological normalisation.

"The challenge of our time is: how do we tell terrible stories beautifully"

An excellent quote from Anna Tsing, found in the episode 32 of the “Conversations in Anthropology” podcast series:

“As I continue to read about the challenges around us, I have decided that’s not enough, we also gonna have to tell stories where we’re not winning, where there's just terrible things happening and we might not win, and I know anthropologists have been very critical of those kind of stories, particularly as paralyzing, as leaving one dead-end. Then it’s gonna be a challenge, how do write those stories in a way that they’re not paralyzing, that they bring us to life, that we notice the details, all that art of noticing is in there, that we ‘stay in the trouble’ as Donna Haraway puts it, that we get involved, so that’s our challenge. So that rather than saying don’t do it, I think the challenge of our time is: ‘how do we tell terrible stories beautifully.’”

Why do I blog this? This quote corresponds to Tsing’s answer to the interviewer’s questions about the importance of hope in anthropological narratives. I find it interesting with regards to different projects that I’ve been working on for few years, like the Bestiary of the Anthropocene, as well as my alpine inquiries.

A Bestiary of the Anthropocene

New book! A Bestiary of the Anthropocene Hybrid Plants, Animals, Minerals, Fungi, and Other Specimens Edited by Nicolas Nova, DISNOVATION.ORG. Introduction by Nicolas Nova. Text by Geoffrey C. Bowker, Alexandre Monnin, Pauline Briand, Benjamin Bratton, Michel Lussault, Pierre-Olivier Dittmar, The Center for Genomic Gastronomy, Anna Lowenhaupt Tsing, Matthieu Duperrex, Aliens in Green. Illustrations by Maria Roszkowska.

“Printed in silver ink on black paper, this field guide to our new world of hybrid specimens catalogs the conflation of the technosphere and the biosphere Plastiglomerates, surveillance robot dogs, fordite, artificial grass, antenna trees, COVID-19, decapitated mountains, drone-fighting eagles, standardized bananas: all of these specimens—some more familiar than others—are examples of the hybridity that shapes the current landscapes of science, technology and everyday life. Inspired by medieval bestiaries and the increasingly visible effects of climate change on the planet, Swiss-French researcher Nicolas Nova & art collective DISNOVATION.ORG provide an ethnographic guide to the “post-natural” era in which we live, highlighting the amalgamations of nature and artifice that already co-exist in the 21st century. A sort of field handbook, A Bestiary of the Anthropocene aims to help us orient ourselves within the technosphere and the biosphere. What happens when technologies and their unintended consequences become so ubiquitous that it is difficult to define what is “natural” or not? What does it mean to live in a hybrid environment made of organic and synthetic matter? In order to answer such questions, Nova & DISNOVATION.ORG bring their own research together with contributions from collectives such as the Center for Genomic Gastronomy and Aliens in Green as well as text by scholars and researchers from around the world. Polish graphic designer Maria Roszkowska provides illustrations.”

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Whatever it is, the way you tell your story online can make all the difference.

Whatever it is, the way you tell your story online can make all the difference.

Digital parlance #76

  • Vampire appliances: appliances that use electricity even when they are off as these are often in standby mode such as a TV, a home assistant or anything with a timer. Smartphone and PC charger also use power even when they are not being charged, still plugged into the wall.

  • Birchpunk : portmanteau word made of “birch” (birch tree) and “punk” (for cyberpunk) that designate a contemporary form of cyberpunk technological imaginary located in the countryside (Source: Birchpunk YouTube).

  • Stacktivism: a term coined by Jay Springett “that attempts to give form to a critical conversation & line of enquiry (infra-spection?) around infrastructure & the relationship we have to it.” (Source: #stacktivism)

  • Nonograms (aka Picross, Griddlers, Pic-a-Pix, Logimage) : picture logic puzzles in which cells in a grid must be colored or left blank according to numbers at the side of the grid to reveal a hidden picture. (Source: Come Internet with Me).

  • “To Gloom” : “verb indicating deception in online teaching with Zoom where most, if not all, the participants are represented by a wall of black tiles with merely a name or a picture, not necessarily theirs. Situation generalised mostly following the coronavirus pandemic situation of 2020 when most courses were shifted online almost overnight not allowing for a proper redesigned pedagogy” (Source: via Jean-Henry Morin)

A lexicon of ‘buzzword ethnography

Preparing a class at Sciences Po Paris about how to conduct on-line ethnographic research, I ran across this fascinating notion of “a lexicon of ‘buzzword ethnography’ described by Crystal Abidin and Gabriele de Seta in their paper about digital ethnography and its discomforts:

“media anthropology (Coman & Rothenbuhler 2005; Postill 2009), media ethnography (Horst et al. 2012; Murphy 2011; Murphy & Kraidy 2003), cyber-ethnography (Hallett & Barber 2014; Keeley-Browne 2010), virtual anthropology (Reid 2012; Weber et al. 2011; Weber 2015; Wong 1998), virtual ethnography (Hine 2000), digital anthropology (Horst & Miller 2012), digital ethnography (Murthy 2008; Underberg & Zorn 2013), netnography (Kozinets 1997; 1998; 2002; 2006), social media ethnography (Postill & Pink 2012; Postill 2015), and networked anthropology (Collins & Durington 2014)”

Why blogging this? It’s interesting to understand these nuances and define my own perspective.