Game controllers evolution and game design

In "The Evolution of Game Controllers and Control Schemes and their Effect on their games", Alastair H. Cummings interestingly traces the history of video-game controllers. A good read in conjunction with my earlier post about this very topic. What is relevant in that paper is the second part of t...

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When attributes of a city are transfered in another

An interesting pattern I've found here last week during my ventures in contemporary cities: when attribute of a city are transfered in another. 2 examples: the one above shows the famous entrance to the Paris subway system by Hector Guimard. Except that this nice organic and artnouveau artifact is...

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buildings as flows and process

Each time I go to north america, I am struck by how infrastructures are more apparent than in continental europe (= home). Pipes, tubes, sprinklers look simply more present to me, perhaps because they're made more visible through colorful signage. See for example this gas tubes in Montreal: Or the...

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think before you tag

First comment, it can be understood as "tag" in the graffiti sense but also in the geotag meaning (i.e. linking content such as text/music/pictures to geographical data). Although it's not a common practice in cities, it's intriguing to see such warning from a possible near future. I'm not sure ge...

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Weird toast, apophenia and what makes a thing a thing

This well-known internet meme of Jesus or Mary on a toast struck me as particularly relevant while reading Brains in a vat by Hilary Putnam: "An ant is crawling on a patch of sand. As it crawls, it traces a line in the sand. By pure chance the line that it traces curves and recrosses itself in suc...

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Sidewalk playground

Different occurrences of sidewalk employed as a game platform, from European cities (Geneva, Lyon, Paris, Rotterdam) Quite a typology we have here with hop-scotch, tic-tac-toe, table to count point in whatever game, etc. What I've put here are only games that use the surface, for the use of shap...

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Things disclose a world, also when they break

In "What Things Do: Philosophical Reflections on Technology, Agency, And Design", Peter-Paul Verbeek writes that: "Things, in short, disclose a world. (...) But that this is so, according to Heidegger, generally appears only when a handy or ready to hand tool or piece of equipment breaks down. When...

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