Talk at iMal in Brussels

Currently in Brussels where I gave a talk yesterday at iMal, a center for digital cultures and technology. The presentation entitled "Device art as a resource for interaction design and media art" was about the fading boundaries between interaction design, new media art and academic research. As a ...

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The E. about locating and tagging

In the last science and technology quarterly of the E, there are two interesting articles closely related with the hybridization of the digital and the physical: "Playing tag" and "Watching as you shop". While the former is about spatial annotation through mobile devices, the latter addresses locat...

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Aquarium phone booth

Street encounter in Lyon: a phone booth turned into an aquarium (by Benoit Deseille and Benedetto Bufalino), as part of the Lyon Light Festival: As the designers express it: "With the advent of the mobile telephone, telephone booths lie unused. We rediscover this glass cage transformed into an aqu...

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Warning signs using digital/physical hybridization

As it says: "If you pee here, please smile, you're videotaped... find the video on www.youtube.com" (seen in Lyon, France, last saturday) Why do I blog this? using the power of IT network to prevent people form doing certain things (haven't found any videos of this on youtube (yet)). Surely some i...

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Ethnography as Design Provocation

Going through the EPIC 2007 proceedings, I ran across this interesting paper entitled "Ethnography as Design Provocation" by Jacob Buur and Larisa Sitorus. The paper starts off my explaining how the use of ethnography in technology development has been limited to data collection, which led to isola...

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Design as a compromise

Found this paragraph in Bill Buxton's book "Sketching User Experiences": "People on a design team must be as happy to be wrong as right. If their ideas hold up under strong (but fair) criticism, then great, they can proceed with confidence. If their ideas are rejected with good rationale, then they...

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Blitz game designers on the wii controller

An interesting talk I attended yesterday at the Lyon Game Developers' Conference was the on entitled "Creating Great Games for the Nintendo Wii and Its Unique Controller" by Philip and Andrew Oliver from Blitz Games: "Even though the ideas are fairly simple to prototype, getting the feel of each co...

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Fake roadsigns in Lyon

The good thing when having a conference in France is that I had time to wander around and dig up some of the weird things that you can find on the streets. This time, it was the following road sign: This was part of a project called bopano organized by french design clique Kanardo (also see their ...

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