Bits from Appliances evolveby Mike Kuniavsky (Receiver), which describes the advent of ubiquitous computing applications: "We are on the cusp of another profound change akin to that seen by the Baby Boomers. Ubiquitous computing appliances will change the fundamental nature of the home and our expe...
Conextualized norms of interaction
Pictograms obviously not for anyone, specific norms of interaction that only concern a minority, but still made public. ...
Designing for deterioration and the affordance of aging
Via Experientia, this very interesting blogpost about "designed deterioration by Khoi Vinh. Taking the example of a cast iran skillet that had developed a coating from oil and food (called "seasoning" by manufacturers), Khoi Vinh shows how it's a beautiful piece of design and "how its very deterior...
"Digital entertainment and mobility" seminar
A short of summary at the "digital entertainment and mobility" seminar I attended yesterday in Lyon, France. My notes about what I found relevant for my work. The event was organized by Imaginove, a cluster association representing video game companies such as Atari, EA as well as animation/audiovi...
[near] futures of digital entertainment
Yesterday I gave a talk in Lyon for the video game/mobile game industry about the "near futures of digital entertainment". Slide are available here (english) and ici (en français). The talk started by a quick overview of research projects about mobile/pervasive gaming (location-based games, mobile...
IEEE Pervasive Computing about Urban Computing
The last issue of IEEE Pervasive Computing is devoted to urban computing (edited by Tim Kindberg, Matthew Chalmers and Eric Paulos), a topic defined as "the integration of computing, sensing, and actuation technologies into everyday urban settings and lifestyles". What is interesting is that it giv...
Gaming in South Korea
In SFGate, there is a great forecast article by Jeff Yang about MMO evolution and South Korea. He basically describes the success of MMO in Korea, showing how this "american invention" has been turned into a "a $15 billion market cap" due to two main reasons: "the nearly universal availability of b...
William Gibson's interview
Some excerpt from an interview of William Gibson that I found relevant: "trying to get a handle on our sort of increasingly confused and confusing present. (...) when I started, one of the assumptions that I had was that science fiction is necessarily always about the day in which it was written. A...
Taskscapes
Tried to dig the notion of taskscape lately as described in Ingold, Tim. (1993) "The Temporality of the Landscape", World Archaeology, 25(2): pp. 24-174: "Just as the landscape is an array of related features, so -by analogy- the taskcape is an array of related activities. (...) In short, the tasks...
Yoga?
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