Tangible table

The Tangible Table is a new table platform by Manuel Hollert and Daniel Guse: "Our goal was to build a working prototype of a tangible table-based user interface. In contrast to a simulation, this environment facilitates the evaluation and testing of user interactions. That’s why the visual compone...

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VR2.0 through gesture recognition?

In the last issue of BW, there is an article about motion capture and gestural interactions. So, this seems to be the new revolution, it traces back the trend to the VR attempts of the 90s, nintendo powergloves and other stuff. Then an Intel Chief Technology Officer claims that withing five years w...

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Mobile games and standards

TR dealt with mobile gaming few weeks ago (because of the GDC). The article was about the (possibly) biggest problems in the field: a lack of standards: "The mobile-phone environment unfortunately has been driven by the service providers, and they have different demands for what technologies can an...

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Physical space / Virtual space

Büscher, M., P. Mogensen and D. Shapiro (2001). Spaces of Practice. In Jarke, M., Rogers, Y. and Schmidt, K. (eds), Proc. ECSCW 2001: The Seventh European Conference on Computer Supported Cooperative Work, Bonn, 16-20 September, Amsterdam: Kluwer Academic Press, pp. 139-158. Using a case study, the...

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BiPodding and thoughts about 2-outputed devices

According to the Urban Dictionnary: "BiPodding: Sharing a single set of headphones attached to one iPod. One person holds the iPod and takes the left earbud, the other takes the right earbud. Can be performed while moving. Example: They biPodded down the street; Jane had the left ear-piece, Sarah t...

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Physical instantiation of a location-based ringtone

(picture taken by myself in lyon this morning) I don't imply it it's really what this title want to express but: Location-based: because it's something contextualized and inscribed in a place. Ringtone: what is represented here is a short melody so, by analogy, it can be thought as a ringtone (alth...

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Video games and warfare

An interview of Dr Malcom Davis, a lecturer in Defence Studies with the Defence Studies Department of King's College London, in which he describes his research interests hugely relevant to modern combat game design. Most of the interview is about the spatial environment: the importance of urban en...

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Dog and augmented reality soccer

(via fabien) For intrepid readers only: an intriguing video of a dog playing augmented reality football on a reactrix setting. Why do I blog this? food for thoughts for a near future laboratory project about "new interaction partners", or how pets can be partners in technologically mediated inter...

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Scifi writers and foresight

A good read in Information Week about how science fiction and technology. It's essentially about John de Lancie ('Q' in Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager) who gave the keynote address at the InfoSec World Conference in Orlando, talking about how "tod...

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