It's called "THE INFLUENCES OF LOCATION AWARENESS ON COMPUTER-SUPPORTED COLLABORATION" and the abstract can be described as follows Abstract: "Where are you?". This recurring question when opening a mobile conversation attests the importance of spatialisation in social interactions. More and more a...
3D printing in 2007?
Some like-minded people give 2007 outcast on CNN Money, among other predictions, I found that one more interesting: Paola Antonelli (MOMA design and architecture curator) I'm looking forward to the next steps in 3-D printing, where a laser beam solidifies a liquid or a powder to form intricate soli...
Statistics and game design
There seem to be a trend in game design and game research lately about the importance of having metrics and ways to assess/describe/grasp/apprehend game usage with more powerful techniques. The discussion about Second Life figures is maybe an connected phenomenon but this topic goes further than ju...
Geo-games: M3 glider
Geogames is a dutch company that proposes services regarding geo-simulated environments such as M3D Glider. M3Glider delivers add-on for Google Earth allows you to interactively explore the world in all informative detail - on demand. Smoothly glide from the global to local level while M3D Glider i...
Competition to design NFC services
Today started an countdown to an event called "Touching the future" which aimed at being the 1st European NFC competition. It is organized in conjunction with the European Near Field Communication Developers Summit which will be held on 18 April 2007 during WIMA 2007 at Grimaldi Forum in Monaco. ...
Oy: London buses' inter-stop informal gaming system
Oy is a London buses' inter-stop informal gaming system developed by Andy Huntington: Oy is a system of between-stop informal gaming, played for small stakes, the price of a text message, or just for fun with fellow passengers onboard. Oyster card holders (London Transport's smart travel card schem...
Immortal computing
According to the Seattlepi, Microsoft aims at patenting a "project that would let information be stored indefinitely and accessed by future generations, or perhaps civilizations". As MS named it, it's a sort-of long-term "immortal computing". One scenario the researchers envision: People could stor...
Lessons learned from connected classrooms
This morning, Jeffrey Huang gave a very interesting talk at the classroom of the future workshop. It was about lessons and challenges regarding new types of environments that would benefit from technologies to connect people from different places. My raw notes are below: lessons learned from connec...
Level design patterns
Persons interested in video game design, space and place issues and design patterms, you should have a look at what Simon Larsen wrote about level design patterns. The author aims at providing a "unified theory" about formal design tools for creating levels for multiplayer first-person shooters (FP...
Exquisite welding helmets
These welding helmets are impressive: Why do I blog this? I am still waiting for augmented reality glasses that would look like those superb helmets. Moreover, the "weird" category has been left aside on this blog, I need to catch up. ...