Ito on kids participation in new media culture

Cultural anthropologist Dr. Mizuko Ito recently published a draft about Kids' participation in new media cultures which is very worth reading. She addresses the question of how young people mobilize the media and the imagination in everyday life andand how new media change this dynamic. Some excerp...

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Playful situations at home

"Playfully situated messaging in the home: appropriation of messaging resources in entertainment" by Mark Perry (Brunel University, UK), Dorothy Rachovides (Brunel University, UK), Alex Taylor (Microsoft Research, Cambridge, UK) and Laurel Swan (Brunel University, UK) is a paper from the "Entertain...

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TV test pattern / test card

A test card is (according to Wikipedia): A test card, also known as a test pattern in North America, is a television test signal, typically broadcast at times when the transmitter is active, but no program is being broadcast (often at startup and closedown). Originally, all test cards were actually...

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Architecture Foresight

Archrecord has a good read about building foresight: Imagining the future: How will we make buildings in 2030? by Sara Hart. magine thirty years from now. Will urban areas in 2030 look like Ridley Scott’s Los Angeles in the sci-fi movie Blade Runner—a prelude to Armageddon where the affluent reside...

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Galileo, assisted GPS and potential users

IHT describes the few points about Galileo, its 5 levels of services of Galileo (the European quasi-GPS) and other interesting things with regards to locative technologies: Galileo would have five levels of service, the most basic of which would be free, like GPS. The others would be commercial and...

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Blogject workshop part 2

Next week, at EPFL (may 29-30), CRAFT will host the second blogject workshop. The first one was hosted by LIFT06. Organized by Nicolas Nova and Julian Bleecker. By talking about "blogjects" (objects that could potentially disseminate a record of their interactions with people, context and other obj...

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100 most influential works in cognitive science

For those who want to keep in touch with cognitive sciences, let's have a look at the one hundred most influential works in cognitive science; here is just the top10: Syntactic Structures Chomsky, N. (1957) Vision: a computational investigation into the human representation and processing of visu...

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Pervasive gaming workshop papers

The paper from the Pervasive gaming workshop during the Pervasive2006 Conference has been released. The PerGames series of international workshops addresses the design and technical issues of bringing computer entertainment back to the real world with pervasive games. The previous PerGames events w...

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Augmented Street Skating

Augmented street skating is a project done at ECAL by Valentin Kissling: Why do I blog this? I like skateboarding and computing so I am curious when both merge. ...

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