Cyborglog, Glog and Gargoyle log

Via: a new term has been coined (by werable computing researcher Steve Mann): Glog: Early cyborg communities of the late 1970s and early 1980s were constructed to explore the creation of visual art within a computer mediated reality. Then with the advent of the World Wide Web in the 1990s, cyborg l...

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Interaction Analysis in a Pervasive Game

After a good research meeting today about my PhD agenda, we discussed one of the application of the coordination model that emerged from the first CatchBob experiment. One of the interesting problem would be to use it to inform/help the game interaction analysis. Given that the model focuses on the...

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User Generated Content, Youtube in the NYT

A good piece in the NYT about user generated digital content. The article describes the amateur creation of video content on You Tube It's not seminudes or celebrity satire or kittens' antics that dominate the most-viewed list at YouTube.com, the popular clearinghouse for international homemade vid...

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Combining paper maps and electronic information resources

This one is for you Mauro:Derek Reilly, Malcolm Rodgers, Ritchie Argue, Mike Nunes, Kori Inkpen, (2006) Marked-up maps: combining paper maps and electronic information resources, Personal and Ubiquitous Computing, Volume 10, Number 4, pp.215 - 226 Abstract: Mobile devices have been used as tools f...

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Welcome nabaztag

I recently bought a Nabaztag, I find it quite nice with its glowing lights and very simple design. What I appreciated: extra easy set-up (no pb with the wifi) a very calm ambient display the package is quite empy but the website is full of information with informative pdf files (like color meaning...

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A fax machine from 1912

The "belinographe" (a.k.a. belino) is the ancestor of the fax machine. Designed by french inventor Edouard Belin in 1907-1912. It used to allow the transfer of pictures: a telephoto transmitter. According to adventures in cybersound: His invention involved placing an image on a cylinder and scannin...

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Learning through computer games modding

In Computers in Entertainment, Volume 4, there is an article about games modding by Magy Seif El-Nasr, Brian K. Smith. Called "Learning through game modding", it's a very interesting account of how computer games mods can be a mean to learn computer science, mathematics, physics, and aesthetic prin...

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