Shown by Mike Kuniavsky at eTech yesterday: NADA: According to a transcript of his talk: NADA is a suite to let designers code in flash or java to control analog devices - demoing NADA * NADA component in flash * draws a circle, adds actionscript to it to respond to an old volume knob of a tv hook...
Shoes interface which enables users to interact with real world objects
Tap World: Shoes interface for real world interaction (developed here): "Tap World" is a pair of shoes interface which enables users to interact with real world objects. (...) "Smart Tap Shoes", which enables us to manipulate various real world apparatuses by using shoes when user's hands are occup...
Wearable Computing (location-aware) for Aircraft Maintenance
Via Tom Nicolai's weblog (which is actually a "wearlog"), this Wearable Computing for Aircraft Maintenance, a concept for a combination of wearable computing and knowledge management with the goal to shorten the maintenance process in the aircraft industry. It's a kind of location-aware, wearable i...
Paul Virilio and accidents
Just finished reading Paul Virilio's book "L'accident originel" in the train this morning. It was amazingly interesting, here some excerpts of an interview of the author about this book: Accidents have always fascinated me. It is the intellectual scapegoat of the technological; accident is diagnost...
Weird toy to magnify insects and listen to their sounds
Via geisha asobi, this weird toy: Big Bad Booming Bugs: Collect some insects and place them inside the unique sound chamber. A powerful 3X magnifier enlarges your performers so you can see every detail. Put on the headphones and listen as a microphone under the special sound stage picks up and ampl...
Meeting with Phd advisor (march 2006)
I presented the model of mobile collaboration I defined (derived from the CatchBob results as well as coordination theories) to my PhD advisor. It actually addresses the exchange of various kinds of interfaces to foster coordination among a mobile group of players. There are actually two tracks to ...
Places, familiarity and proximity
The french website Espace temps features an interesting article about the shift in place inhabitance, by Mathis Stock. There is a shift between two ways of living in a place; there are actually 2 models "mono-topique and "multi-topique" (in french). Les points rouges indiquent les lieux familiers, ...
In favor of cooperation in games
Chris Bateman has an interesting post in his blog about the fact that cooperation is often overlooked in the video game industry. This is fact I fully acknowledge because part of my work is devoted to the study of sociocognitive processes involved in cooperation/collaboration (related to technologi...
Social proximity with bluetooth
T. Nicolai, N. Behrens, and E. Yoneki "Wireless Rope: An Experiment in Social Proximity Sensing with Bluetooth". IEEE International Conference on Pervasive Computing and Communications (PerCom) – Demo, Pisa, Italy, March 2006. The article describes an application called "Wireless Rope", an applicat...
From location to places
(via pierre) Extracting Places from Traces of Locations by Jong Hee Kang, William Welbourne, Benjamin Stewart, Gaetano Borriello; WMASH 2004: 110-118. Location-aware systems are proliferating on a variety of platforms from laptops to cell phones. Locations are expressed in two principal ways: coord...