The last newsletter of Steelcase is about the behavior of millenials (born 1978-1999) in the workplace. Some excerpts of the findigns I found pertinent: The youngest generation, the millennials, is entering the workplace. The oldest millennials are still in their 20s, but already they're creating s...
Inflatable and transportable structure
This inflatable structure enables lightweight transportable buildings, which is somehow intriguing: Inflatable structures (aka airbeams) have developed rapidly in recent times, finding application in a variety of new engineering projects ranging from military tents in Iraq and Afghanistan to anten...
Collaboration is made of socio-cognitive processes
In my PhD research I often mention the fact that I am studying how certain technologies (location-awareness features, tangible interactions, weird game controllers, voip...) might modify collaboration. The thing is that 'collaboration' is the research object and sometimes it's not so easy to grasp ...
Controlling computer games using everyday objects as input devices.
One of Timo Arnall's student at the Oslo School of Design, Are Hovland Nielsen has started a diploma project on the very topic of controlling computer games using toys as input devices. The initial idea behind my diploma project came about when I was playing around with the idea of controlling comp...
Ekahau location-aware device with a call-button
Via Medgadget, this Ekahau location-aware IV pumps Ekahau T201 Wi-Fi Tag is a small active radio tag for tracking and finding people and assets. Once attached to an asset or carried by a person the target can be accurately tracked with the Ekahau RTLS platform within the coverage of an 802.11 netwo...
Wireless Mobile Booths
At 3GSM, with Fabien and Kosmar we had this discussion about mobile hotspots like taxis wandering around in cities offering a free wifi access. Fabien already found this interesting example: FirstMile Solution which tries to bring WiFi in developing nations with adequate technology. This is used in...
Evaluating the promises of pervasive gaming
Pervasive Gaming in the Everyday World by Jegers, K. and Wiberg, M., Pervasive Computing, IEEE, 5 (1), pp. 78-85, 2006. The paper is a smart study that look at how the vision of pervasive gaming is becoming reality in the context of SupaFly, an everyday-world pervasive game. They claim that pervasi...
Location matters but... some questions raised by location awareness of others in multi-user applications
Location matters but... some questions raised by location awareness of others The "where are you..." question that opens mobile phone conversation is both a common social norm but also an example of how spatial information are important. Asking or giving one’s physical location can be helpful to gr...
Translucent 3D ceiling
I found in the last issue of Metropolis a very intriguing kind of ceiling: USG Ceilings TOPO™ 3-D Ceiling System: The TOPO™ 3-D Ceiling System transforms flat ceiling planes into gently rolling landscapes. The system's uniquely expressive topography is created from pre-formed translucent or opaque ...
Research Bible
This book is a very resourceful manual about research methodologies (not only data gathering techniques but also about literature review and writing tips): On research methods, by Järvinen Pertti; Opinpaja Oy 2004 This book is intended to give a holistic view of on research methods. The main...