How to behave if robots rebel

Via nxtbot, How to Survive a Robot Uprising by Daniel Wilson is a funny resource on how to behave in case if robots rebel. If popular culture has taught us anything, it is that someday mankind must face and destroy the growing robot menace. In print and on the big screen we have been deluged with s...

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Gameplay ideas for the new nintendo console controller

Gamasutra has a good post about the mysterious question : "What genres and types of games do you think will be most suited to the recently revealed Revolution controller?. There are some interesting ideas developers came up: I thought up ideas like kayaking and being a matador as a joke, but I the...

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Blog best-practices

The very insighitful Stowe Boyd gives a follow up to Robert Scoble's advice about how to raise more attention (and consequently send more important 'snowball' as in Stowe's terminology). I.E. it's w how to for improving one's blog and one's sphere of influence. Some excerpts: True Voice -- authen...

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Video Games usability evaluation

The last issue of the journal of usability studies has recently been released. Among other papers, there is one about usability evaluation and game development:Do Usability Expert Evaluation and Testing Provide Novel and Useful Data For Game Development? by Sauli Laitinen (Journal of Usability Stud...

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Shelter capsules to relax

I'm in Barcelona (for this) where I just discovered this Flotarium concept: a spaceship-looking sensory deprivation capsule full of water and salts to create optimal buoyancy so that people can float and relax. The design is impressive. And few minutes after discovering this, I ran across this amaz...

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Notes after the 3gsm gathering of mobilists

Yesterday at the 3gsm gathering of mobilists organized by Rudy De Waele and Gotomedia, Fabien and I met various practionners in the field of mobile applications/location-based services. Interesting people and various projects like minifizz or my favorite: a Ghost Detector that works on cell-phone (...

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High tech, kids, interactive toys and the "why" question

Yet another article about how toy makers push high tech for tots, nothing so new there but it tackles some issues related to this phenomenon: "The cool thing about that is that kids are role-playing what they see around them, and they see their siblings using digital cameras and using digital phone...

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Chips under the skin to control an ipod

Curious chips that go under the skin as explaines by the ACM Technology News: Researchers at the Korea Advanced Institute of Science and Technology (KAIST) presented a chip that is implanted in a user's forearm to function as an audio signal transmission wire that links to an iPod. Many of the pres...

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Positions available at our lab

We are looking for two postdoc positions (post-phd) at our lab: 1) Three year position on the development of interactive furniture that augments learning in small groups. One of the projects will be about tables that reflect group interactions . 2) Three year position on the development of learning...

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