An idea close to the noise-sensitive table we have at the lab, this project has the same idea: creating social visualizations of aural group conversation. It's describe in the following paper: Visualizing Audio in Group Table Conversation by Karrie Karahalios and Tony Bergstrom: These visualizatio...
Social search issues
Business Week featured an interesting article about Yahoo's strategy and social software as a global paradigm on the Web. The author (Ben Elgin) address Yahoo's bet: changing the way people find information online by relying on "social search". Although I am a regular user of flickr or del.icio.us ...
Human-Robot Interaction Studies
As the robot field grows, there seems to be some research projects which focuses on human-robots interaction (we already saw some examples with autists and robots). For instance, at the University of Hertfordshire, scholars are studying how robots could be social companions. There will be a BBC sho...
Implications for design and ethnographical studies in HCI
A good read this afternoon: Dourish, P. 2006. Implications for Design. Proc. ACM Conf. Human Factors in Computing Systems CHI 2006 (Montreal, Canada). The article criticizes the canonical papers (in the field of Human-Computer Interactions) which reports results from an ethnographic study with a fi...
Millenial folks and IT Consumption
There is very good article in the NYT about how millenials (those born between 1980 and 2000 now in their early to mid-20's) deal with current technology: A generation serves notice: It's a moving target by Tom Zeller Jr. The paper begins by explaining the importance of the Internet for this genera...
User-Centered Needs in Pervasive Gaming
Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Designby Laura Ermi and Frans Mäyrä is an interesting paper I found in the Game Studies the (I would say 'an') international journal of computer game research, volume 5, issue 1, october 2005. The paper acknowledg...
A robot that can shit
Nam June Paik, is a korean artist who designed (in 1964) a robot that can shit in the streets of New York and call/mingle people who pass-by. According to an interview in Wired (back in 2000), it seems that it's the only pooping robot (well except Wim Delvoye's Cloaqua which is more a machine than ...
Pre-Lift Event: blogject workshop
In the context of the LIFT conference, I organize (along with Julian Bleecker) an invitation-only workshop called Blogjects and the Internet of Things. Blogjects - a neologism Julian Bleecker came up with for objects that blog - exemplify the soon-to-come 'Internet of Things', i.e. a network of tan...
Notes about IBM podcast on online gaming
One month ago, IBM releases an interesting podcast about IBM and the Future of Online Games. An important note is that this is available on their 'Investor Relations' website. In this podcast (targeted to IBM shareholders), Quentin Staes-Polet, head of IBM's online gaming practice in Asia and Joey ...
The Economist on Knowledge workers
The Economist on Drucker-like knowledge workers: Thinking for a living. The most interesting part of the article (IMO) is the one that deals with how knowledge workers communicate: how to improve knowledge-work productivity...is one of the most important economic issues of our time.” One way, he su...