Kai pointed me on this interactive table showed last year at the ars electronica center in linz, austria: Gullivers Welt (in german, information in english here). It's a project carried out by a good team led by Christopher Lindinger. Gulliver’s World thematicizes the relationship between virtual a...
Online games and technology advances
Raph Koster's talk at the IBM Games on Demand webcast conference: Moore's Wall: Technology Advances and Online Game Design (thanks Regine!). The author works at Sony Online Entertainment and his talk offers some great insights about how game designers deal/cope with technology advances. Some excerp...
Tutorial at the GDC 2006
Four relevant tutorial I'd like to attend if I could be at the Game Design Conference 2006: Do-It-Yourself Usability: How to Use User Research to Improve your Game (by guys from the Microsoft Game Studios): basics of usability testing for game developers. It covers all major steps involved, inclu...
The Beat Jigsaw
The beat jigsaw seems to be a good interactive artifact: The Beat Jigsaw is a jigsaw puzzle which the user can play with to create music and vj style graphics. The interface is a number of wooden blocks which can be slid around a table top. The arrangement of each piece in a certain position trigge...
Tech concepts of 2006
Popular Mechanics lists the scientific and technological breakthroughs that may spread quickly in 2006. These advances relates to various domains, I found the following interesting: Body Area Network (BAN): Like everything else, implantable medical devices are going wireless. A new in-body antenn...
Nabztag hack
Just ran across this small hack of the WiFi rabbit Nabaztag: Nabaztag clapier (in french a clapier is a rabbit house) by Jean-Grégoire Foulon and others. From what they say, it filters some of the data that Nabaztag receives from the manufacturer's website. It can also replace nabaztag.com, al...
Urban Mediator: a hybrid infrastructure for neighborhoods
Urban Mediator by Joanna Saad-Sulonen: a hybrid infrastructure for neighborhoods is a project grounded in dialogues with people and the urban environment as a way of gaining understanding of urban everyday practices. It's targeted at creating Mediator, an hybrid infrastructure to support interactio...
New academic journal about games: Games and Culture
Games and Culture: A Journal of Interactive Media is a new academic journal which seems of interest with regards to my research/work/interests. Games and Culture: A Journal of Interactive Media is a new, quarterly international journal (first issue due January 2006) that aims to publish innovative ...
Noise-Sensitive table at the lab
The noise-sensitive table is an interactive furniture project at our lab. The new prototype is now available, as depicted on the picture below. The Noise Sensitive Table is an example of interactive furniture based on the concept of group mirror. Its matrix of LED, embedded in the physical table, i...
Katamari Stuff
Some things about Katamari Damacy I collected after talking with Julian and Regine. Exemples of the Katamari Damacy frenziness: LEGO Katamari harvey-kartel's home made katamari cake glass beads paper version a less achieved project connected to Katamari and lego and the ball at MIT fluffy toys ...