Art piece generated from video game usage: players' location

I think I did not look this project as it deserves: Generating Art from a Computer Game. It's actually an interview with Alison Mealey by Artifical.dk (a great news resource for information about net art, software art, and other computer based art forms as it defines it). Alison Mealey has chosen t...

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Ludocraft: a relevant finnish lab

Ludocraft is an interesting finnish lab (Department of Information Processing Science, University of Oulu): LudoCraft studies games and applies the theoretical knowledge into game design. The approach combines theoretical, technical and artistic expertise in serving both the academic and the practi...

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Riot! a location-sensitive digital narrative

I am still struggling to find this paper, I cannot get an online version: Interdisciplinary criticism: analysing the experience of riot! a location-sensitive digital narrative by M. Blythe A, J. Reid A, P. Wright A, E. Geelhoed A, Behaviour & Information Technology, Volume 25, Number 2 / March-Apri...

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pasta + vinegar faq 2006

Quick notes for readers who are puzzled by this blog: This blog is about various things that I ran across and that I find relevant with regards to my interests. My interests ranges from human-computer interaction/ergonomics/cognitive sciences (psychology mostly)/user-centered design/interaction de...

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The whereabouts clock

Via Internet Actu, the whereabouts clock is a location-based service targeted for the 'future home'. Dan Simmons from the BBC Click Online describes it as: It shows you where people are, and its inventor Abigail Sellen thinks its best use is in the home. She said: "We noticed in our studies of fami...

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L'arbre Atchoum / The sneezing tree

This is obviously the last post of 2005. It's devoted to an interesting installation in Geneva called "L'arbre Atchoum" (The Atchoum Tree, atchoum is, in french, the sound of someone who has a flu). This project, as part of the Arbres & Lumières Festival in Geneva has been developed by Genevieve Fa...

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Gadgets of 2005, small improvements rules

The NYT has an interesting list of what they think are 2005 gadgets: THE FOLDING MEMORY CARD / THE VOICE MAIL VCR / THE FRONT-SIDE TV CONNECTOR / THE BIGGER-THAN-TV MOVIE / TV A LA CARTE / THE OUTER-BUTTON FLIP PHONE / THE FREE DOMAIN NAME / THE MODULAR DVD SCREEN / THE FAMILY-PORTRAIT BURST MODE /...

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Make your own electronic sewing kit.

Sewing Circuits is a project by some folks I met in Japan: Leah Buechley Nwanua Elumeze and Sue Hendrix (from University of Colorado), a construction kit and acompanying activities that will allow kids to learn about circuits through sewing. Each kit contained a patch of fabric, a fabric switch, ...

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Myths of multimodal interaction

In Ten myths of multimodal interaction (Communications of the ACM, Vol. 42 , No. 11, pp. 74 - 81, 1999), Sharon Oviatt describes common myths about multimodal interaction (i.e. interacting with a computer using more different input/outputs, like mouse/voice/keyboards or more recent technologies). T...

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Extreme tinkering: Microwave oven against missiles

One year ago I blogged about microwave oven hacks and yesterday I ran across this intriguing usage of microwave technology: NATO pilots during the war in Kosovo has been fooled by microwave ovens they bombed, believing it was Serbian tanks. Some more information here: According to a British officer...

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