SUN and MMORPG

An article about how SUN's work with MMOG in Business Week. It tackles the versatile and scalable MMOG middleware they are working on. What's interesting is that it presents SUN's vision: Sun's chief gaming officer, Chris Melissinos explains, "I argue that we've been the principle architect of the ...

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Paper about MMORPG decline: Lineage versus WoW

What’s Wrong With the Mighty Lord?: Empirical Study on the Decline of Lineage 2 by JunSok, Huhh is an interesting paper about the decline of a specific MMORPG: Lineage (versus others). The purpose of this article is to take empirical tests for presumed causes of Linege 2 ’s declining trend. Using t...

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Nokia and MIT to establish a common research lab

Nokia and MIT are establishing a common research lab according to this press news: "By carrying out long-term research in these fields, including novel uses of hand-held devices, MIT and Nokia will make new communication opportunities and services available for people around the globe." (...) The c...

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News technosocial situations discussed in TIME

Last week, in the TIME, there was a very insightful paper, an interview of some of today smart thinker (whatever that means, people who have the ability to send snow balls that roll and roll to become huge at the end of the day). What I find interesting is the "technosocial situations" they discuss...

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News technosocial situations discussed in TIME

Last week, in the TIME, there was a very insightful paper, an interview of some of today smart thinker (whatever that means, people who have the ability to send snow balls that roll and roll to become huge at the end of the day). What I find interesting is the "technosocial situations" they discuss...

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From MUDs to MMORPG

A lively debate has emerged in gameblog terra nova this week about the reinvention of the online game community research from MUD/MOO to current MMORPG. The article in Terra Nova offers a very clever summary of what has changed from MUD to MMORPG, here are some excerpts extracted from the post by T...

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Mikel Maron's Locative Animal Project

Mikel Maron's presentation of his contribution for the Open Plan workshop is very insightful and original. I like his 'locative animal' concept very much: My [Mikel Maron] angle in my application to the Workshop was Locative Animals. Nothing much happened on this, but I did get to meet a researcher...

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Asychronous location awareness in CatchBob!

This morning I tuned the new interface we're testing in CatchBob: an asychronous location awareness tool, that is to say an indication of the past position of each partner in the game. At the moment, it's a bit too thin but the point was to tune the range: we will display the last 40 positions of t...

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Boring Location Based Services part2.

Last monday, I had a quick discussion with Russell Buckley from Mobhappy about the small amount of LBS that are really interesting and customer/user oriented. I already commented on his previous post about boring LBS (which triggered a good discussion with Roger from Kaywa). Then Russell posted a g...

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