#book notes october 2012

Quick notes from books i've read recently: NOT WHAT IF / WHAT IF NOT (Task #2) "For most clients who want a sellable product, 'what if? is not the most comfortable starting point." This book is part of the "task newsletter" initiative, a once-a-year publication meant to "use design as a perspective...

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“Life is Magic”:  The game pulls in real-world...

“Life is Magic”: The game pulls in real-world locations and maps, but then re-skins them to look like a fantasy kingdom. Each area on the map, then, has towers to join, factions, and three classes of hero, Mage, Monk, or Machinist. Players log into the game, connect with other players in the t...

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What's up here!?

Sorry for the silence here but the last few weeks have been super hectic because of various projects. So, as a quick summary of what I'm up to: I just finished writing the French manuscript of a book about the history of game controllers. It's called "Joypads! Le design des manettes" and it's goin...

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