(via and regine), The memory wall a project developed by Jason Bruges Working in collaboration with architect, Kathryn Findlay, the interactive installations are the only integrated artworks created for the hotel [Puerta America Hotel] and will be a permanent part of the 8th floor lobby and corrido...
LATimes about cell phones services
Put a cellphone to work — to locate friends, avoid traffic, find a cafe, check show times — and you mobilize your options.by Susan Carpenter: Cellphone users tend to fall in two camps — those who use their phones to make calls and those who use them for everything else, such as listening to music, ...
Location awarenes = affordance for social encounters
Mogi-Mogi fans and location-based services designers should read “Seing” one another onscreen and the construction of social order in a mobile-based augmented public space: The uses of a geo-localized mobile game in Japan by Christian Licoppe and Yoriko Inada, Learning in the Mobile Age Conference ...
Lego Digital Designer
(via), LEGO (from the Danish phrase leg godt meaning "play well. according to Wikipedia) just released a new tool: Lego Digital Designer which is described by Metropolis as "a three-dimensional, computer-aided design (CAD) program that allows users to create virtual models from a near endless suppl...
Paper prototyping and video game design
Tyler Sigman describes a good account about how using paper prototypes in video game design: This article is meant to be a small collection of learned experiences from the paper prototyping process; it's a mix of tips, advice, and also a modicum of philosophy regarding the benefits of paper prototy...
Drawing and Handwriting on Mobile Phones
Finally! a study about the use of handwritings on cell phones:Drawing and Handwriting on Mobile Phones by Marc Relieu at the Seeing, Understanding, Learning in the Mobile Age Conference (Hungarian Academy of Sciences, April 28–30, 2005). Abstract: Mobile phone studies offer several opportunities to...
Mobile Entertainment 2004 proceedings
I just found the proceedings of Mobile Entertainments: User-Centered Perspective, a conference which happened in 2004 in Manchester. I already blogged about some paper about it but now it seems that the whole proceedings are online which is good. Some papers are business oriented (consumers' insigh...
"The Drop": real world 'capture the flag'
The Drop: Pragmatic Problems in the Design of a Compelling, Pervasive Game by I. Smith, S. Consolvo and A. Lamarca (2005) We are developing a new multiplayer pervasive game, called The Drop, designed to be compelling to play and yet practical to deploy in real-world settings. In The Drop, two teams...
Dead cats turned into diesel
(via), a very quirky way to solve some gas-related issues: A German inventor says he's found a way to make cheap diesel fuel out of dead cats. Dr Christian Koch, 55, from Kleinhartmannsdorf, said his method uses old tyres, weeds and animal cadavers. They are heated up to 300 Celsius to filter out h...
John Bock's work
I really appreciate John Bocks' work: The first one presented here is called "MultiplexKomplex Petit-four transmits the BeWorldMigraineSolution through the metallic NoseAirHairPeriscpoe", 2004 installation view at Klosterfelde Berlin. The second is Lombardi Bängli, 1999. Why do I blog this? What I...