An intriguing project: Enhancing and increasing the gaming experiences in card games by Johan Ohlsson and Per Hjalmarsson (Trans-Reality Game Laboratory): The primary focus is to find out how computer technology can offer new and unique possibilities, rather than just replacing existing mechanisms ...
Truck babies
People like Patricia Piccinni always wondered where "gargantuan trucks - trucks as big as whales came from, where they were going, and especially the relationship between the families of trucks that travelled together". That's why she came out with this Truck Babies project: Slowly I started to won...
Activity analysis of CatchBob!
I am currently brainstorming about the activity analysis of CatchBob!. My aim is to study how coordination occur in the game. In line with this goal I am figuring out how to represent the joint activity along the time. I would like to take certain factors into account (i.e. representing them graphi...
A joghurt pot, 9115 kilometers and a lot of waisted petrol
9115 kilometer (= 5664.061 miles) is the distance a yoghurt pot have to travel to be manufactured: coming from Germany, criss-crossing central Europe from suppliers to suppliers as found by Stefanie Boege in 1992 (Wuppertal Institute). Here is an interesting diagram (found here) about this phenomen...
A "social" browser called 'Flock'
Flock is a new browser that seems promising. This Palo-Alto-based company developed a browser based on Firefox with powerful social features: Flock is a new browser, built on top of firefox. It is a functional browser with excellent features (including firefox features like tabbed browsing, etc.). ...
ActiveCampus: location awareness usage
W. G. Griswold, P. Shanahan, S. W. Brown, R. Boyer, M. Ratto, R. B. Shapiro, and T. M. Truong, ActiveCampus - Experiments in Community-Oriented Ubiquitous Computing'' IEEE Computer, To Appear: The UCSD ActiveCampus project is an exploration of wireless location-aware computing in the university se...
Relationship between game space and 'real'
John Paul Bichard works on the relationship between game space and the 'real' as he says there. I explore evidence spaces where generic game style scenes are recreated as real crime scenes; an in-game photoshoot of crime scenes in max Payne 2 and now in my research in a project with the Interactive...
BBC on Proboscis
(via the urban tapestries weblog) There is an interesting article on the BBC website by Bill Thompson about the failure of technology/application to establish a 'wired world'. The author exemplify the approaches he estimates relevant (which I fully concur with) with the work done by Proboscis and t...
Screen Wall installation
I like this 'Screen-Wall' installation at 'LIQUID SPACES' exhibition by Ruth Ron: This installation challenges the conventions of public and private spaces in a museum. The 'service' or 'private' parts of the museum, such as the archives, offices or the guard booth, which are traditionally closed t...
Visit at Swisscom Innovations (R&D lab)
Today with Pierre and Mauro we went to the cosy swiss capital (i.e Bern) to meet R&D people at Swisscom Innovations. Emmanuel Corthay presented us how the R&D unit work and gave us some details about what kind of project they carry out. few numbers here: people: 70 specialists (mostly engineers a...