AirKanoid – Visual Presentation vs. Physical Proximity in Mixed Reality Entertainment Applications by Daniel Cermak-Sassenrath, Martin Faust, Hartmut Rosch. A pervasive game like AirKanoid (see Figure 1) gets the game out of the computer and in direct contact with the players by combining the best ...
Intimate interface: Using an EMG Controller for Mobile Devices
Toward Subtle Intimate Interfaces for Mobile Devices Using an EMG Controller by Enrico Costanza, Samuel A. Inverso, Rebecca Allen. Using a mobile device in a social context should not cause embarrassment and disruption to the immediate environment. Interaction with mobile and wearable devices needs...
Marauder's map in Harry Potter = location awareness tool
Harry Potter's marauder's map seem to be a good example of location-awareness device and a quite good metaphor of what I study (awareness of others' locations in space). Here is how it described by answers.com: The Marauder's Map was created by Remus Lupin, Peter Pettigrew, Sirius Black, and James ...
An ontology of place as a basis for location-based applications
Relevant thesis defence about location-based services by Anna Vallgårda: An ontology of place as a basis for location-based applications This thesis attempts to put forward a more enlightened conception of location and thus a step towards better location-based applications. On the basis of an archi...
back to work
Ok vacations are over, let's go back to reality with a new haircut that rocks! ...
Free spirit spheres (hung in trees)
I really like this Free Spirit Sphere architecture by Tom Chudleigh Free Spirit Spheres can be hung from the trees as shown, making a tree house. They can also be hung from any other solid objects or placed in cradles on the ground. There are four attachment points on the top of each sphere and ano...
Visit at the Institute For The Future (IFTF)
Yesterday, I visited the Institute For The Future in Palo Alto, California. I was actually invited my Alex Pang to present my current research about location awareness and collaboration. I met people like Mike Liebhold, Jason Tester with whom I exchange about pervasive gaming and Marina Gorbis. Th...
Cognition and public toilet design
It was certainly one of the most intriguing paper topic at HCII 2005 few weeks ago: Cognitive Aspects of Public Toilet Design by Jo-Anne Bichard, Julienne Hanson and Clara Greed. This paper reports ongoing EPSRC1- sponsored research to understand how ‘away from home’ (public) toilets feature in di...
IEEE, sports and pervasive computing
The last issue of IEEE Pervasive Computing journal is specially dedicated to the use of pervasive computing in sports, which is a highly relevant topic (giving the mobility and multi-players potentialities/settings). Sensors and other ubiquitous computing technologies have slowly penetrated the are...
low activity around here
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