Western Europe Serious Games Summit to be held in december

I just had a meeting with the person at Lyon Game in charge of serious games. There seems to be a project to have a Serious Games Summit Europe in December in Lyon, France. It would a western europe summit since there is already the Nordic Serious Game Summit. However, the summit in Lyon will be le...

Read more →

Real Tools for Virtual Objects

Touch Interactive (a Scotland-based consumer product design company offering a more contemporary range of design services) has this project: Real Tools for Virtual Objects: Real Tools for Virtual Objects is an ongoing research project at Touch Interactive. The objective of the project is to develop...

Read more →

Selkirk: Jabberwocky Cartography of/as a Little Mind

Selkirk: Jabberwocky Cartography of/as a Little Mind by Wilfried Hou Je Bek and Orkan Telhan: ...SELKIRK is a special purpose application of our ongoing fundamental research in the creation of little minds (grassroots artificial intelligence or rather telligence similar to the distinction between h...

Read more →

Level-Controlled Game Design

(hey lau, I found this game which reminds me something about what we discussed once) Neverball is a game in which instead of moving a character, you move the "world": Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and ...

Read more →

How people work in pairs (Steelcase study)

While sorting my email, I stumbled across an email from the Steelcase newsletter in which they describe the next evolution of the personal workspace. The article describes how psychological and behavioral insights can be applied to workplace design. A nice version of the paper is available as a pdf...

Read more →

In-Use, In-Situ: Extending Field Research Methods

Relevant conference to present the methodology we used to study CatchBob: In-Use, In-Situ: Extending Field Research Methods (27-28 October 2005.) at BCS London, The Davidson Building, 5 Southampton Street, Convent Garden, London WC2E 7HA. Organised by the Interaction Design Centre, Middlesex Unive...

Read more →

How Mogi-Mogi has been developed

If you happen to read french, there is a must-read today: Les NTIC comme architectures de la rencontre pour une société d'individus: Le cas du développement d'un jeu de rôle mobile-internet basé sur la géo-localisation des terminaux (ICTs and the engineering of encounters: A case study of the de...

Read more →

‘George Square’ collaborative tourism system

George Square: ‘George Square’ collaborative tourism system. This system uses a small, portable tablet PC to allow a mobile visitor to explore a city while sharing their voice, location, photographs and web pages with others. This tablet is connected via the Internet to other users running the same...

Read more →

Storytelling Animals

Storytelling Animals is a project developed by Visions for Museums (v4m). I involves young visitors at Universeum in Göteborg through introducing four animals and their exiting interaction with the Swedish landscape. The “Audio Guides” offer the children exiting interactive explorations in the reco...

Read more →

Mobile game and the use of replay tools to analyse

Recording and Understanding Mobile People and Mobile Technology by Paul Tennent and Matthew Chalmers, in proceedings of the first international conference on e-social science, Manchester, UK. We present an approach to recording and understanding the activity of people moving and interacting with ea...

Read more →