Studying people\'s movements in space

I am currently trying to find a relevant method to explicit CatchBob's players strategies (i.e. their movement on the campus, how they spread and explore various places). From my cognitive sciences course, I don't have so much about it apart from experiment with rats in watermaze. For that matter M...

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Studying people's movements in space

I am currently trying to find a relevant method to explicit CatchBob's players strategies (i.e. their movement on the campus, how they spread and explore various places). From my cognitive sciences course, I don't have so much about it apart from experiment with rats in watermaze. For that matter M...

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Another cell phone controlled robot

Bluetooth™ Motion Cam ROB-1 is a video camera you can control with your Bluetooth™ mobile phone: Use your phone to drive ROB-1 around and check out the surroundings with the built-in video camera. When you see something interesting, take a snapshot. You can tilt the camera so it’s easy to get a fro...

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Catchbob results follow up

I just run few chi squared analysis on my CatchBob! data. It seems that people who are not provided with an automatic display of their partners' positions reconfigure more their strategies (= campus exploration) over time. It's another interesting argument! Besides the task division is a bit differ...

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ROB-O: a robot commanded by a mobile phone

ROB-O is developed by LOEIL (the lab I described in the previous post). This robot is a a big ball (2.5 meters) that roll on the ground, exploring interactive virtual landscape. It's actually a inflatable screen controlled through a mobile phone. It sounds great! ...

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Cool robots

LOEIL is a research lab focused on robots. It's derived from Aix en Provence school of Art. They carried out several workshops about it. Their robots are great:Le mulot is funky: Yoyo is stunning: ...

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Songs of North: a mobile, location-aware multiplayer game

Songs of North (link might be broken) is a location based game described by Franz Mayra (int the Receiver) as: a mobile, location-aware multiplayer game with a theme and game world resonating with elements of Nordic myths and shamanism. The restrictions of the mobile device as a gaming interface ar...

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Pervsive game research

The city shaman dances with virtual wolves – researching pervasive mobile gaming by Frans Mäyrä is an interesting accoung about pervasive games in Vodafone's receiver. Some excerpts: Study of games is rather new in most universities, and that of mobile games even more so. Games have been a sort ...

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Project \"Computer for Art\"

(via), Computer for Art is " a non-profit organization which aims to promote the re-use of redundant technology, such as computer/office equipment, through collecting and storing such equipment for use by artists in public exhibitions."For instance this: is turned in different pieces of art suchas...

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