Compote du crime

A great artist group: compote du crime. My favorite project is their inflatable plastic bag, just find it great: thanks cedric! ...

Read more →

Military hardware

Last week, in a post about the PS2 pad used to send missiles I said " military material is normally way ahead video games ". This statement seemed to raise eyebrowses. Some said that it was the opposite. Maybe I was misunderstood, the point is that I perceived military hardware or material to be ah...

Read more →

.dot.dot.dot

.dot.dot.dot: .dot.dot.dot is a wearable display that connects to your mobile phone and is triggered by your communication. by designing different animations for your closest relationships (best friends, parents, boy/girlfriends) and saving them on .dot.dot.dot you can express to the people around ...

Read more →

Marketing of High Tech Brands

Last week, I read La grande mutation des marques high-tech (The great mutation of high tech brands) by Francois Laurent (marketing manager at Thomson. This book is not about ergonomy and interaction-design, it's mostly about marketing. The premise of the book (in french) is that traditional marketi...

Read more →

technovelgy: where science meets fiction

A great new resource I discovered lately: technovelgy: Explore the wide variety of inventions and ideas of science fiction writers - over 775 are available on Technovelgy (that's tek-novel-gee!). Use the Timeline of Science Fiction Invention or the alphabetic Glossary of Science Fiction Technology ...

Read more →

Tangible Computing (but not at eTech)

And now it's Timo's turn to talk about tangible interaction. His presentation is here. It synthetise all the different periods of interaction design and new tangible computing systems that are now... emerged. Nice pictures and good reference at the end. There seems to be a burst about this topic la...

Read more →

Ideas for CachBob2

Constraints for CatchBob2: a more abstract task, less spatial; with inference like people drawing conclusions from what they see/find in various contexts more strategy discussion during the game, less planning/strategy before the game a bit more appealing for gamers: more rewards (like displaying ...

Read more →