A great artist group: compote du crime. My favorite project is their inflatable plastic bag, just find it great: thanks cedric! ...
Military hardware
Last week, in a post about the PS2 pad used to send missiles I said " military material is normally way ahead video games ". This statement seemed to raise eyebrowses. Some said that it was the opposite. Maybe I was misunderstood, the point is that I perceived military hardware or material to be ah...
.dot.dot.dot
.dot.dot.dot: .dot.dot.dot is a wearable display that connects to your mobile phone and is triggered by your communication. by designing different animations for your closest relationships (best friends, parents, boy/girlfriends) and saving them on .dot.dot.dot you can express to the people around ...
Geneva Gloves
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Dispersion: A Study of Global Mobility and the Dynamics of a Fictional Urbanism
Afternoon reading: Diego Barajas Dispersion: A Study of Global Mobility and the Dynamics of a Fictional Urbanism, Episode Publishers, Rotterdam, 2003. This publication is based on a thesis that studies global mobility and territories in dispersion. Based in Rotterdam, Diego Barajas concentrates his...
Marketing of High Tech Brands
Last week, I read La grande mutation des marques high-tech (The great mutation of high tech brands) by Francois Laurent (marketing manager at Thomson. This book is not about ergonomy and interaction-design, it's mostly about marketing. The premise of the book (in french) is that traditional marketi...
The 2 persons mitten
The 2 persons mitten, what an odd thing, it's grotesque ...
technovelgy: where science meets fiction
A great new resource I discovered lately: technovelgy: Explore the wide variety of inventions and ideas of science fiction writers - over 775 are available on Technovelgy (that's tek-novel-gee!). Use the Timeline of Science Fiction Invention or the alphabetic Glossary of Science Fiction Technology ...
Tangible Computing (but not at eTech)
And now it's Timo's turn to talk about tangible interaction. His presentation is here. It synthetise all the different periods of interaction design and new tangible computing systems that are now... emerged. Nice pictures and good reference at the end. There seems to be a burst about this topic la...
Ideas for CachBob2
Constraints for CatchBob2: a more abstract task, less spatial; with inference like people drawing conclusions from what they see/find in various contexts more strategy discussion during the game, less planning/strategy before the game a bit more appealing for gamers: more rewards (like displaying ...