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And Samsung became Sony
IHT:In 1997, Japan's premium electronics company took little notice of Samsung Electronics, a South Korean television maker fighting a life or death battle to survive the Asian currency crisis. Less than a decade later, Samsung has twice the market capitalization of Sony. (...) Samsung also has a h...
Vindigo LBS
I am skimming a case-study about the usage of Vindigo, a company that publishes and develops information and entertainment applications for mobile phones. Basically, they turned the Palm into a “lifestyle device.” :“Eat, Shop and Play” was the first application that combined restaurant, store, and ...
Research meeting
Today at the lab, we had a meeting with Jean-Baptiste Haué. The project we might carry out with him is about how people maintain a representaiton of their partners' intents while collaborating. His work is very interesting, mostly ethnographically oriented (french ergonomics/HCI researcher are most...
More and more creative customer
The Economist has an appealing column about the rise of creative customers: "how and why smart companies are harnessing the creativity of their customers". Some excerpts I find informative: How does innovation happen? The familiar story involves boffins in academic institutes and R&D labs. But late...
a year in the merde
Just finished the novel a year in the merde by stephen clarke, an account of the author's adventures as an expat in Paris. It's hilarious but I just would like to say that Paris might not represents the whole french country. Some behavior are a bit... amplified. Funny though. ...
ebrain = ebay for researcher
eBrain is an ebay-like website that instead of seelling goods aims at trading jobless over-qualified frecn researchers. French PhD and Postdoc now get more and more trouble finding jobs in their homeland and then stay in the US/Canada or some friendlier places to do R&D business (well that is why I...
Phd meeting
Just unsorted thoughts and todo stuff: Players without the location of their partners communicate more about their position (same information as the awareness tool) as well as about other information not conveyed by the tool (direction and strategy). Then how can we measure the effects of this ad...
Kids, media and multitasking
(via), a Kaiser Family Foundation survey focused on kids behavior towrds new media: Generation M: Media in the Lives of 8-18 Year-olds. The report is here (.pdf). A national Kaiser Family Foundation survey found children and teens are spending an increasing amount of time using “new media” like co...
Nokia\'s next move: audio games
Gamasutra summary of a GDC (Game Design Conference) topic: GDC Mobile: Novel Ways to Use Audio in Games. Some excerpts: Audio often gets the short end of the stick during the mobile game development cycle, but researchers at Nokia are looking at ways to start from music and audio to create compelli...