We talked about the CatchBob data analysis. We're going to use both qualitative and quantitative techniques. Note: we have to be careful to balance the number of Bob's location: there should be the same number of Bob at 'la coupole' as in 'faculte d'informatique' 1. about the tabletPC screenshots: ...
Future gaming: the control scheme rather than graphics/sound
There is a relevant interview of Richard Mrks ingame spy. He's one of the creator of the Eye Toy. Game interfaces often get the shaft. Developers invest tons in graphics or sound or physics, but nobody ever invests tons of time into the control scheme. Often people don't even really think about it....
Re-assembling and analysing spatial information
Patrick pointed us on StarLight, a 'visible information visualization system'. Starlight represents the first attempt to marry a variety of different types of "conventional" (and novel) information visualization capabilities into a single, integrated, information system capable of supporting a wide...
I listened to the pilot and the irrational nature of my fear started to fade
I am not a Microsoft fan, nor a detractor but their scobleizer-based PR is smart. There is a column in the economist about it. Mr Scoble started blogging four years ago. At the time, he worked for NEC. (...) Mr Scoble used his blog to converse with NEC's customers, giving tech support and listening...
Some mobile game statistics
I am not a great fan of those marketing stuff but it might give some insights. Mobiles Games Blog shows some mobile game stats, gathered by 2 companies: Overloaded and Inside Gamer. The survey of a representative sample of 1.000 hard-core gamers in the Netherlands and Belgium reveals that 20% of mo...
A very precise napkin prototypin\'
My boss asked me to set up a blog about interactive tables, here is the website prototype he made up: ...
A crazy path taken in Catchbob
My experiment today went well, the players took crazy paths on the campus to find the virtual Bob. Their strategy at the beginning was way different than the others, which is interesting from the researcher's point of view. They took a very long time (nearly 29minutes). In fact, even though they pl...
Paul Baron\'s add on to my OPAN PLAN notes
Here is a small add on Paul Baron sent me, about my OPAN PLAN notes. Unfortunately, my spam guardian did not accept it... The point is that Paul wanted to share some of the experience that he had with Mogi. Thanks Paul! About what steve benford mentioned (interweaving physical and digital interacti...
February blog about location-based annotation
Just put this blog called geoloq.us into my aggregator, the author has a nice take about location-based annotation (which is btw the topic of his blog). We’re slowly getting an overview of locative media and spatial annotation projects, both ongoing and archived. Many of the same ideas pop up in di...
Meeting with Steffen P. Walz
Today we had a meeting with Steffen P. Walz from ETH Zurich. Steffen's research: looking at (pervasive) game design methods, ethnography... how that can be used in the computer aided architecture methods. Steffen: - he has 2 projects: a class called "ETH game": a location based learning/history gam...