A comparison of heads-up and heads-down display in International Journal of Human-Computer Studies, Comparison of head-up display (HUD) vs. head-down display (HDD): driving performance of commercial vehicle operators in Taiwan a paper by Yung-Ching Liu and Ming-Hui Wen. This study investigates the ...
[Design] Better design: Map of Geneva Public Transport
Yesterday, I explained my frustration towards th awful design of Lausanne public transport map, this morning I took time to check how they dealt with it in Geneva. It's way better since they divided the city in zones and they kept the map on the vending machine: ...
[Future] Why does all the cool stuff come out in Asia first?
(via) Read in SFGate, the journalist tries to sketch why all the cool stuff come out in Asia first... Why is it that Japanese manufacturers have such a death grip on consumer-electronics cool? And why are Americans deprived of the choicest fruits of this technological bounty? The answers to these ...
[Future] Bruce Sterling's speech in Munich
Bruce Sterling gave a speech yesterday in Munich: Shaping Things to Come. The lecture could be downloaded here (.mp3). The computer revolution is invading the physical world of material objects. A number of trends are converging which will re-define the relationship between people and our tools and...
[Future] Bruce Sterling's speech in Munich
Bruce Sterling gave a speech yesterday in Munich: Shaping Things to Come. The lecture could be downloaded here (.mp3). The computer revolution is invading the physical world of material objects. A number of trends are converging which will re-define the relationship between people and our tools and...
[Research] FPS space and place research: Counterstrike\'s case
Güttler, C. and Johansson, T.D. (2003) Spatial principles of level-design in multi-player first-person shooters, Proceedings of the 2nd workshop on Network and system support for game, Redwood City, California. ACM Press: New York, pp:158 - 170 . Basing itself on a theoretical discussion and experi...
[Research] FPS space and place research: Counterstrike's case
Güttler, C. and Johansson, T.D. (2003) Spatial principles of level-design in multi-player first-person shooters, Proceedings of the 2nd workshop on Network and system support for game, Redwood City, California. ACM Press: New York, pp:158 - 170 . Basing itself on a theoretical discussion and experi...
[Space and Place] Anamorphosis maps of Europe
Those two anamorphosis maps shows the rail travel times in Europe: 1993 for the first one and 2020 for the other. Taken from Spiekermann, K. and M. Wegener. 1996. Trans-European Networks and Unequal Accessibility in Europe. European Journal of Regional Development 4:35-42. ...
[Weird] When Christo meets Duchamp
Those toilets had been wrapped, but it seems not to be art even though:1. same objects as Duchamp's urinoir 2. wrapped small objets as Christo does in his early years. ...
[Research] A distraction matrix to evaluate Ubicomp
A.Smailagic, D.P.Siewiorek, J.Anhalt, F.Gemperle, D.Salber, S.Weber, J.Beck, J.Jennings. (2001) Towards Context Aware Computing: Experiences and Lessons Learned, IEEE Journal on Intelligent Systems. These authors have proposed a distraction matrix in which they classify the time needed for a distra...