About location-based advertising

Few articles raising doubts about location-based advertising: Unni, R., Harmon, R. (2007) Perceived Effectiveness of Push vs. Pull Mobile Location-Based Advertising. In: Journal of Interactive Advertising, Vol. 7, Nr. 2: "Pull LBA fared better than push LBA. However, value perceptions of LBA and in...

Read more →

From idiosyncratic detail to design

Preparing my course about interaction design next week, I got back to the work by Bill Gaver about cultural probes: "Tactics for using returns to inspire designs 1 Find an idiosyncratic detail: Look for seemingly insignificant statements or images. 2 Exaggerate it: Turn interest into obsession, pre...

Read more →

Sugar-spoon interface

A fascinating interface design seen yesterday in Lausanne. Although the aesthetical quality of this is a bit weird, I am fascinated by the way the physical metaphor is employed here. ...

Read more →

Weeknotes

Always good to do some weeknotes once in a while, as a way to reflect what has been done in the past few days. Monday was devoted to Lift12, working on the program of the upcoming conference in Geneva... getting the ducks lined up, discussing with the last speakers, calling people interested in wor...

Read more →

Talk about location-based applications and serious games

Today, I made a quick trip to Lyon, to give a talk about location-based applications in the context of serious games. The talk was made with Mathieu Castelli, that P&V readers may know because he was one of the founder of Newt Games which created the first commercial location-based game: Mogi. Slid...

Read more →

A week in Paris

This week, I'm in Paris for few things: A workshop at ENSCI-Les Ateliers with Raphael Grignani (Method). It's a week-long training in field research for design. We basically engage students in a short-but-intense observation session followed by analysis and prototyping steps. This time, the brief ...

Read more →

"Game Story" exhibit in Paris

Yesterday I went to le Grand Palais in Paris to attend "Game Story". This exhibit organized by the RMN (a French museum institution) and MO5 (an associated devoted to video-game and computer platforms) addressed the history of video games, from "big white squares" to 3D displays, from arcade box t...

Read more →

Get inspiration from artifacts

Found in "Design as art" by Bruno Munari, Penguin, 2009 "Go into the kitchen and open the first drawer you come to and the odds are you’ll find the wooden spoon that is used to stir soups and sauces. If this spoon is of a certain age you will see it no longer has its original shape. It has changed...

Read more →

"degamification" as a design tactic

(Via Tom Ewing and metagaming) An intriguing question addressed on blackbeardblog: "So presumably the removal of game mechanics from things which possess them might also have an effect on those things. And then I had to ask: would the effect of that removal – that degamification - always be undesir...

Read more →

William Gibson on "unanticipated impacts" of technology

Interesting insight from William Gibson in this interview: "The strongest impacts of an emergent technology are always unanticipated. You can’t know what people are going to do until they get their hands on it and start using it on a daily basis, using it to make a buck and u­sing it for criminal p...

Read more →