Via the life-hack blog 43 tfolders, a really good tutorial about how to avoid procrastination. Selected quotes: 1. identify all the stuff in your life that isn’t in the right place (close all open loops) 2. get rid of the stuff that isn’t yours or you don’t need right now 3. create a right place th...
[Weird] An impressive blue machine
Seen in Leeds last monday, an impressive waste compactor, not yet blobject-like: ...
[Research] Picking up a siulation tool for social science
SInce I am trying to figure out which kind of simulation tool I would use for my phd thesis (HCI guys!), I stumbled across this interesting report: An Evaluation of Seven Software Simulation Tools for Use in the Social Sciences by Julie Dugdale. The aim of this article is to discuss which software ...
[UbiComp] Big Urban Game
Big Urban Game allows you to turn your city in a huge board game. You play with big inflatable game pieces. The Big Urban Game (B.U.G.) is a five-day city-wide event that transformed the Twin Cities into a 200-square-mile game board. Three B.U.G. teams raced 25-foot-tall Red, Yellow and Blue inflat...
[Space and Place] Genesis crash video
Video of the Genesis crash! Unfortunately but impressive... ...
[Research] Using simulations to study division of labour
Manta is a simulation of the social organization in ant colonies. The point is to test hypotheses about the way social structures, such as a division of labour, can emerge as a consequence of the behaviours and interactions of individuals. ...
[Research] What is a phd in HCI
Lately, at our lab, we've been discussing the would-be content of our phd thesis: is it social science (social/cognitive psychology? sociology?), computer science... Well, it is abourt Human Computer Interaction definitely, that was where we reached in the discussion. HCI because it is really inter...
[Locative Media] RDF/Geospatial workshop in October
A workshop about RDF and locative media is likely to happen in Budapest, 4/5 October. The goal of these workshops is to bring together a group of developers (the FOAF workshop recently completed in Galway had over 100 participants, but we are generally looking for something in the order of 20 or so...
[Space and Place] Quake maps visualization
Paper in Communications of the ACM: "Visualizing dynamic architectural environments" by Mike Houston, Chris Niederauer, Maneesh Agrawala and Greg Humphreys (Volume 47, Issue 8). It is about how to expose the internal 3D structures of multiplayer games and architectural models by automatically gener...
[MyResearch] Comments on CatchBob
At the workshop about game analysis in Leeds, CatchBob received a good interests and some comments: - cbob definitely need a better communication tool: VoIP, chat... - (paper in ACM about visualization of maps in quake... released this month) - messaging system: broadcast to everyone or to a specif...